You've got a record of the finished artwork, but you've also got a record of the process. See the sidebar for more selections from the Pachyderm Showcase. One enhancement Smith would like to see as the software develops is additional templates. And the beauty of open source software is that anyone can contribute. Future Pachyderm improvements will include templates for touch-screen and handheld computers. Resources, especially for technological tools, are always a concern for teachers.
You may be thinking, "I don't have access to a video camera or the budget to buy one, so how will my students use video in their Pachyderm projects? But whether the author-in-training is a teacher or a student, won't he or she have to make quite a conceptual leap to start creating presentations effective enough for the classroom? Does Pachyderm offer that kind of training?
However, the Center for Digital Storytelling has been involved in the Pachyderm Project and does offer workshops at its Berkeley, California, headquarters, as well as in several cities around the United States, and occasionally in cities outside the United States. Authors shouldn't just start putting media into the screens; they should have a conceptual idea of their entire project. Smith is enthusiastic about the relatively new idea of teacher-museum partnerships in which Pachyderm plays a role, and believes there are two ways these partnerships can work.
One way is to have museums -- such as SFMOMA, which has been a pioneer in this approach -- provide Pachyderm presentations about exhibits designed for students to view either before or after a visit to the museum. Authoring tools are practical resources for e-learning and distance education. They are easy to adopt and ideal for 21st-century creators looking to develop ideas quickly. There are dozens of authoring tools on the internet, but we have highlighted our top ten based on affordability, features, and accessibility.
So feel free to use any that works best for you and let your creative juices flow. Readers, please share so other content creators looking for multimedia authoring tools for e-learning find this post.
I look forward to your views in the comments section. Do you have familiarity with these tools? What are your experiences? Are there more multimedia authoring tools for online learning you can recommend?
Mostly Blogging offers e-learning. Check out the Mostly Blogging Academy. Thank you for another great tips, Janice! Will have a look at some of them. Have a nice day! Michael xx. Your email address will not be published. Notify me of follow-up comments by email. Notify me of new posts by email. This site uses Akismet to reduce spam.
Learn how your comment data is processed. By: Janice Wald June 15, Tags: Camtasia Studio 8 , instructional design software , multimedia authoring tools , training tools. Are you looking for multimedia authoring tools? If you are a content creator, you need them. If you are an online course creator, these reviews are for you. Contents Hide. Best E-learning Authoring Tools 3. Articulate Storyline Articulate Rise Adobe Captivate.
Lectora Online. What Are Multimedia Authoring Tools? Share on Facebook. Follow us. Share this:. Like this: Like Loading In fact, the dictionary definition is, "using, involving, or encompassing several media". This means that multimedia can be as simple as speaking and using your hands at the same time for emphasis.
It doesn't have to involve computers. It just has to involve more than one channel of communicating your intent. The Internet is multimedia. Movies are multimedia. Books can be multimedia if they contain text and pictures. Expanding on the definition above, for our purposes we can define multimedia as: The combined use of several media -- such as text, graphics, audio, video, and animation -- in a single application for educational or entertainment purposes.
According to some definitions, multimedia describes an integrated presentation which combines at least three different elements in a single integrated delivery system. Generally, the user has the ability to browse, navigate, and analyze the materials to some degree. Another commonly used term is Interactive Multimedia. How does this differ? Well, in general interactive multimedia is multimedia that allows the user to interact with the information being presented as well as control what order and how it will be presented.
In this way, the user is able to navigate through information at their own pace and based on their own personal interests. A linear presentation is one in which the author decides the sequence and manner in which information is presented.
The user controls only the pace. A branching program is one in which the user has some control over the sequence of presentation by selecting from a group of choices such as from a main menu. The author still maintains the control of deciding what to include in the choices available at any point in the program. Hypermedia - Hypermedia can be thought of as a web of interrelated information in which the user is in almost complete control of the pace and, to a somewhat lesser extent, the sequence and content of the presentation.
Links provide for random access of information. Usually the terms multimedia and interactive multimedia are used interchangeably. Since the mids, there have been many changes in creating, delivering, and using multimedia. First, software and hardware technologies have innovated methods and processes for creating multimedia.
Multimedia producers more easily create multimedia with graphical user interface tools and advanced hardware. Second, high speed Internet made the multimedia delivery faster even in real time interaction between users and media or web servers. Many people can experience various multimedia contents without problems such as network disconnection.
Third, there were also innovations in technologies for using multimedia. After the emergence of iPhone, iPod, and iPad, many high-tech manufacturers and service providers pay more attention on multimedia device technologies that can support different purposes of software. Now, many people use their smart phones, tablet PCs, and other new portable multimedia devices. Multimedia provides multiple channels of information to be delivered to users. It can also be very motivating for students, and can help them achieve understanding in new ways.
The use of sound, photographs and video enables the user to observe real world situations in ways that are not possible with more conventional methods of instruction. There is also a high level of interaction.
Most educational multimedia programs expect students to make choices about what they want to do next and the way in which they wish to work through the material. Thus they are not passive but active learners. In addition, multimedia is theoretically able to address different learning strategies - allowing students to learn at their own pace. Let's look closer at some of the components that are commonly used in multimedia:.
Text often shapes the content of a multimedia title. On the other hand, large amounts of text data can be a sign of a "converted book", not a true multimedia design. Technically speaking a text medium is easy to handle and store. As a rule text passages should be brief and the font should be easy to read on the computer screen.
Graphics shape the design of a multimedia title, adding visual appeal and expressing concepts that text alone cannot easily communicate. Graphics is a more complex medium than text.
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