Yugioh tribe infecting virus banned




















Apoqliphort Towers. Cir, Malebranche of the Burning Abyss. Dark Armed Dragon. Deep Sea Diva. Djinn Releaser of Rituals. Ehther the Heavenly Monarch. Exodia the Forbidden One. Genex Ally Birdman. Graff, Malebranche of the Burning Abyss. Grinder Golem. Ignis Heat, the True Dracowarrior. Infernity Archfiend. Inzektor Dragonfly. Inzektor Hornet. Kozmo Dark Destroyer. Neo-Spacian Grand Mole.

Night Assailant. Performage Damage Juggler. Red-Eyes Darkness Metal Dragon. Speedroid Terrortop. Spyral Gear - Drone. Spyral Quik-Fix. Tour Guide From the Underworld. Zoodiac Ratpier. Evigishki Gustkraken. Evigishki Mind Augus. Nekroz of Brionac. Nekroz of Unicore. Ritual Beast Ulti-Cannahawk. Dewloren, Tiger King of the Ice Barrier. Ignister Prominence, the Blasting Dracoslayer. Trishula, Dragon of the Ice Barrier. Beatrice, Lady of the Eternal. Book of Moon. Card of Safe Return.

Dark Hole. Dimensional Fissure. Divine Wind of Mist Valley. Draco Face-Off. Emergency Teleport. Final Countdown. Foolish Burial. Gateway of the Six. Graceful Charity. Heavy Storm. Infernity Launcher. Interrupted Kaiju Slumber. Limiter Removal. Monster Gate. Monster Reborn. One Day of Peace. One For One.

Pantheism of the Monarchs. Mass summon cards often result in this, due to their ability to create One Turn Kills, loops, or nigh unkillable fields. Ditto for why and Infernity Launcher is limited, as was Rekindling. Rapid token generating cards with minimal restrictions have become this, due to the introduction of Link Summoning. Simply put, no other mechanic has been able to utilize tokens as efficiently, due to them simply requiring a number of monsters equal to their link number at minimum.

Even though Link Monsters are no longer needed to swarm from the extra deck, being able to easily mass summon them opens up all sorts of degenerate plays. As a result of this, any future cards that churns out Token now prevents the player from special summoning any Link monsters as long as they remain on the field while subsequent Link Monsters now specify requiring either an Effect Monster or simply exclude Tokens as their Link Material, although it really says something about how much Link Monsters broke Token generators when previously forgettable cards like Grinder Golem earned a one-way trip to the banlist because of them.

Any card that makes searching the important monsters for a good set up way too easy, or just get critical cards for your deck. Witch of the Black Forest was banned exactly for this reason and Sangan moved on and off the banned list as often as Monster Reborn. Reinforcement of the Army is limited for similar reasons, and with the prevalence of Field Spells nowadays, so is Terraforming.

Sangan and Witch of the Black Forest eventually got erratas that heavily nerfed their respective searching, and as a result left the banlist a shadow of their former selves. Harpie's Feather Duster was finally unbanned in Surprisingly enough, effects that return cards from your field to your hand have a tendency to become this. Not only does it enable the recycling of Continuous cards that have effects upon being played, this also circumvents the once per turn restriction on certain card effects, allowing for unintentional abuse of card effects in what are usually OTK loops.

Dewloren and Genex Ally Birdman are both Limited to this day on the TCG lists despite their unremarkable effects due to said effects' costs returning your own cards to the hand being far more potent than the effects themselves, and part of Brionac's errata made him unable to bounce your own cards. As such, effects that return your own cards to the hand have been increasingly scarce after the Synchro era, while the hard once-per-turn clause "You can only use [card name]'s effect once per turn" popped up as a means to prevent further abuse of potentially powerful effects.

This was even worse before the advent of hand trap effects such as Effect Veiler , where the metagames involving these decks were little more than coin flips to see who could FTK the other first and even with hand traps, you still lose if you go second and lack any to use against it. Classic era In the very earliest days of the OCG, the card game initially used rules similar to the earliest video games and the anime , where monsters did not require Tributes.

Needless to say, this resulted in an utterly broken format, since the vast majority of common Monsters had under ATK while cards like Dark Magician and Blue-Eyes broke or even Blue-Eyes in particular was so strong that the next strongest monster couldn't beat it without two Equips.

Add in the fact that the number of Spells and Traps playable per turn was limited, Effect Monsters didn't exist, and Fusions were even worse and you had a format where every player who could, would run three Blue-Eyes and games would largely come down to who drew them first, with the only outs being a small number of destruction cards and Dragon Capture Jar which didn't even kill Blue-Eyes, just render it useless except as a wall —and on top of that, it was available in the Starter Box, making it far less rare than intended.

For that brief period, Blue-Eyes truly did live up to its anime reputation as a card that guaranteed victory for the user. Only a few months later, the "Expert" rules arrived , codifying the existence of Tribute Summoning and relegating Blue-Eyes to more Awesome, but Impractical territory.

One insanely overpowered deck that never made it into the TCG was the first incarnation of the Exodia deck. With Pot of Greed, Sangan, Graceful Charity, Witch of the Black Forest, and the Exodia pieces themselves all unlimited, drawing or searching out the pieces was incredibly easy, and with Swords of Revealing Light, Mirror Force, and Waboku, stalling if you didn't get an Exodia on the first turn wasn't too difficult either.

That was a legal deck at the time , and he wasn't even playing the strongest variant of it. What made it particularly busted, though, was two early rulings that caused massive problems: first, Sangan and Witch's effects activated when sent to the Graveyard by any means meaning discarding them through Graceful Charity was valid , and second, the effect of Last Will was not once-per-turn meaning you could activate it every time a monster was sent from the field to the Graveyard.

This not only made the deck able to draw out Exodia quickly, but gave it a potential method of searching it out in a single turn by repeatedly summoning Sangans and Witches with the effect of Last Will before crashing them into an opponent's monster.

With the incredibly restricted card pool of , there was very little any player could do to stop an Exodia player from their game of solitaire. The February limited list went out of its way to gut the deck as hard as possible, with every Exodia piece, Last Will, Pot of Greed, Graceful Charity, and Mirror Force being limited or semi-limited, and Sangan and Witch being errataed to clarify their effects only worked when sent from the field to the Graveyard.

The Exodia pieces have never left the limited list since then. It finally got unbanned in Dark Hole and Raigeki were devastating for their time. With Dark Hole, you could nuke the field before Summoning a powerful at the time beatstick like Mechanicalchaser or Gemini Elf for a direct attack. Raigeki proved even more dangerous, being a costless nuke affecting only the opponent's monsters. They have gotten weaker over the years as more and more Graveyard recurring strategies and monsters that cannot be destroyed by card effects have been released, but Raigeki is currently still considered powerful enough to be Limited in both the OCG and TCG.

Tribe Infecting Virus was non-restricted mass destruction at best and a guaranteed monster snipe at worst. Not only that, combined with previous Game-Breaker Sinister Serpent it used to be free mass destruction. Not surprisingly, it was one of the first monster cards Limited and then Forbidden and was banned since October It only left the list as recent power-creep caught up to it and made its lack of a condition to easily field a more pressing issue than its lack of a hard OPT.

Jinzo was an early Game Breaker and a major sign of later Power Creep. It combined powerful effects and good stats in a one-tribute body, making any traps cards except those negating his summon useless.

Before long, Jinzo was in every Deck that could afford him and then some, and the average number of Traps in Decks dropped from ten to three. Jinzo would be one of the first limited monster cards, and his reign of terror would last for years, only fading when Monarchs muscled in on his turf.

Jinzo influence on deckbuilding was so big that even years later, players would be wary of filling their deck with trap cards lest Jinzo would make them lose on the spot.

The Envoys. These cards, when used in tandem with a certain other monster i. Not only were they dirt-cheap to summon, they had extremely potent effects that wouldn't be replicated for years to come. Their abilities were so effective that, for a long time, they completely dominated the metagame. Black Luster Soldier - Envoy of the Beginning.

Could remove anything for free or would badly hurt your opponent thanks to its double attack effect and gigantic stats. It was banned for many years until Konami gave it a second chance and made it Limited to only 1 per deck.

As of now its currently Unlimited, thanks to Power Creep. Chaos Emperor Dragon - Envoy of the End is the other one, with its pre-nerfed version often considered one of the strongest cards ever created in the game see the Banned And Nerfed Cards page for more details. For a long time, spell recursion, cards allowing you to reuse spells from your grave, was one of the most powerful type of effects in the game, to the point that even Magical Stone Excavation , a -2, was briefly limited and then semi-limited for years before finally going back to 3.

However, even more powerful are the below cards, which spent many years on the forbidden list: Magician of Faith was a very powerful flip effect monster for its time. Given how it allows for permanent application of Spell cards that allow for quick Special Summons and easy searchers of the monsters in the deck that combined make a fearsome combo and you have enough reason for why a card like this was banned. The card was unbanned in the TCG in the January format and eventually unlimited altogether due to a lack of spectacularly effective spell cards to recycle and how slow flip effects have become due to Power Creep.

The pre-nerfed Dark Magician of Chaos , a free spell recovery effect on summon attached with a attack stat and a powerful anti-floater effect by banishing monsters it destroys by battle see the Banned And Nerfed Cards page for more details. Skill Drain is a card that negates every single monster effect on the field at the cost of life points.

Not only is it one of the greatest ways to lock down the meta since effect monsters took over, and prevent many decks from doing anything useful, but it also negates the effect of monsters that have high ATK yet are balanced by a monster effect that works as a drawback that prevents them from becoming too dominant.

In addition to that special summons from monsters in the hand or deck are not negated by this card, which allows decks build around it to pick up speed. It is thus not an exaggeration to say that entire decks are built around it that might still have some competitive value even in the meta of today. Leaving and entering the banlist depending on the phase of moon, the card was finally limited in April thanks to its interactions with Qliphorts. In a similar vein to Sinister Serpent, Night Assailant was Limited for the entirety of the banlist's existence, as otherwise you can use its effect of retrieving a Flip monster from the Graveyard when discarded to grab another Night Assailant, which can then be used to return the first Night Assailant, and so on.

And unlike Sinister Serpent, this could hypothetically be done any number of times per turn in the Main Phase, potentially making things like Snipe Hunter immensely busted. Morphing Jar makes both players discard their entire hand if any and then draw 5 cards. Due to its ability to bring a player right back into any game, abuse in Empty Jar decks, and ability to facilitate graveyard setup, the card had been limited for a long time.

However, what landed it on the forbidden list was its abuse with the otherwise Awesome, but Impractical Jackpot 7 alongside Morphing Jar 2 by giving and triggering it on the opponent's field in the OCG, which resulted in its ban before said card was even released in the TCG. As of September , it has been put to 1. Card Destruction is not only extremely useful in mill decks, but also allows you to setup your graveyard effects and plays, being somewhat similar to Graceful Charity, its only difference being that using it actually takes away one card from your hand.

Not that it matters; the acceleration the card provides is more than enough. It was Limited for much of its existence before spending a 5-year stint on the banlist from September to September when it was put back to 1 , and it being unbanned means that decks with the "Danger! Thousand-Eyes Restrict. A level 1 Fusion monster with bad stats but extremely nasty effects; normally, you'd need a specifically designed deck to bring this thing out, but thanks to certain other banned cards Metamorphosis, Tsukuyomi, Magical Scientist, and Magician of Faith , one could make a deck without the fusion card to bring it out.

It single-handedly created an entire format that was so slow that the creators hit the deck harder than any other deck has ever been hit with the banlist, banning everything that made the deck even remotely usable, until when it was brought off the banlist. What do you get when you combine the Envoys and Yata-Garasu into one deck? The Yata-Garasu Lockdown, or "Yata-Lock" for short, one of the most legendary-for-all-the-wrong-reasons decks from the early days of the game.

This deck relied on using the field nuke effect of "Chaos Emperor Dragon" while either "Sangan" or "Witch of the Black Forest" allows you to search out a weak monster when destroyed to fetch "Yata-Garasu" from your deck, and since you just emptied your opponent's hand you could then proceed to merrily cherry-tap them to death with them remaining completely powerless.

It got so bad that the Yata Lock is frequently rumoured to be the reason Yu-Gi-Oh has a banlist at all. Both "Sangan" and "Witch of the Black Forest" has been nerfed, so that you cannot activate cards, or the effects of cards, with the searched card's name for the rest of this turn.

Solemn Judgment , easily the best counter trap ever made, allows you to negate any inherent monster summon or activation of any spell or trap, at the cost of half your life points. While that may be a steep cost early in the game, it becomes negligible as your LP get lower and ensures it's always live, and the ability to negate any key card or play of the opponent usually made up for this, especially since as a counter trap, there is almost nothing the opponent can do against it.

This card was a staple in almost every deck in the game before it was banned in September It has been brought to one back in the February list. It was finally freed from the banlist a year later in July. In the old days of the game, all one needed to do was summon a Cyber-Stein to ensure victory. It has a nasty little effect that lets you summon any fusion monster at the cost of life points.

Using this effect almost ensures you have less life points than your opponent, which allows you to equip Megamorph doubling its ATK to and Fairy Meteor Crush allowing it to deal damage to defending monsters to it and attack for game. It was the first One Turn Kill strategy ever invented in the metagame, since life points started at It got banned in , and finally got unbanned after twelve years.

Even after its unban, modern-day users could use it to lock your opponent from activating Spells and Traps , ban your opponent from ANY kind of Summon and burn your opponent to death that would ensure it'll likely never get Unlimited in the TCG.

Gold Sarcophagus is a buffed Different Dimension Capsule that banishes any card from your deck and adds it to your hand two turns in the future. The card has travelled up and down on the Lists for years depending on the state of the game, but found a true home within the Thunder Dragon archetype, where many of the monsters have effects that activate upon being banished.

This turned Gold Sarcophagus into an unmatched consistency and play-starting tool for the deck, and resulted in it becoming Limited in the January 28 TCG Lists. United We Stand was powerful back in the beatstick era, as it could make your monster gain ATK per monster on the field. Combine it with Scapegoat and your monster can easily gain up to ATK. It was banned in , back in the days when high ATK was considered a thing. It's now Unlimited now in the more complex game environment.

GX era The original Cyber Dragon is often considered to be the card that truly marked the end of the DM era. Traditional beatdown and aggro strategies considered a level 4 in the range to be a strong benchmark, but Cyber Dragon, on top of being one of the first monsters that could easily Special Summon itself, boasted a statline of , letting it easily overwhelm beatdown staples and even some popular Tribute monsters. What was more, it was also potential Tribute fodder, which suddenly took many Tribute monsters normally restricted to the midgame and made them possible to bring out on the first turn, enabling decks like Monarchs to finally strike out as a major threat.

It was more or less immune to the banlist, due to Cyber End Dragon being a heavily pushed card in the anime, and consequently, it became remembered as one of the iconic generic cards of the era, being run in any deck that played even remotely aggressively. The 5Ds era saw it finally get Limited due to the very correct realization that Synchros would completely break it—since then, it's managed to drop back to Unlimited, as there are now countless monsters which share its niche as a strong beater with a Special Summon effect, but in many respects, it was a herald of Power Creep to come.

It ended up with Malicious getting a semi-limit and Destiny Draw being limited for a while. But that was only one reason behind Disc Commander's banning: it was also used heavily with Premature Burial.

He's a free tutor, on a powerful monster. It was unbanned on the September 17 list. Demise, King of Armageddon is a level 8 Ritual monster. However, with the release of Advanced Ritual Art and other cards, it became the center of a very consistent One-Turn Kill combo. The deck was versatile; it had multiple ways to OTK or otherwise deal extremely high damage thanks to insect support and equip cards such as Megamorph.

Many of them have simple, strong effects, but force you to send cards from your Deck to your Graveyard. This is less of a drawback than it seems —it's much easier to revive monsters from the Graveyard than to recruit them from the Deck some, like Wulf, Lightsworn Beast , revive themselves , and support cards like Lumina, Lightsworn Summoner and Beckoning Light can use the Graveyard as an extra Hand.

The archetype's trump card, Judgment Dragon , has ATK, is Summoned when you have 4 or more different Lightsworns in the Graveyard, and can nuke everything else on the field for low cost. The Lightsworns were also easily able to splash graveyard-based support such as Necro Gardna.

Even then, the deck would remain a top contender for years to come thanks to additional support and other Game-Breaker cards on this list. Because it activates in the hand and has a specific timing that dodges most defensive cards, you are pretty much guaranteed to overpower any monster. Back when you could use more than 1, you could win any battle AND inflict massive damage no matter what monster you were using.

It ended up being semi-limited and then limited for most of his history. Honest was ultimately brought back up to 2 in January and unlimited in September , due to monster removal becoming increasingly prevalent and making it harder to actually use its effect.

No longer it was safe to mindlessly try and attack for game on an open field, unless you wanted to give your opponent two absurdly strong beaters and allow them to stage a comeback. The card also served a niche purpose against Burn decks by mimicking the damage taken back on them, though this situation was harder to encounter.

Gorz was limited only 1 format after it was released, in March , and would only come back in April , but by then, the possibility of its presence had already left its mark on the psychology of the entire game. Veteran players still attack with ascending attack order note from minor attack to monster to higher attack monster in order to avoid Gorz, as uncommon as it may be now. GX Era Monarchs. Using floaters note monsters that when sent to graveyard replace themselves with an extra card and other Game-Breaker cards on this page, the Monarch deck managed to win the World Championship Using Confiscation and Trap Dustshoot to know the opponent's hand and snipe it with Thestalos the Firestorm Monarch , while controlling the field with Raiza the Storm Monarch with Brain Control and Snatch Steal to provide more tribute fodder, the deck was too much for the rest of the meta to handle.

The Monarch deck was also the most prominent user of what was known as the Troop Dupe Scoop engine note Using Card Trooper along with Machine Duplication would allow you to mill 11 cards from your deck while also putting the Troopers at ATK, dealing damage on an open field and giving you 3 draws once your opponent destroyed your Troopers. The "scoop" part comes from the fact that resolving Duplication on Trooper was almost a death sentence for the opponent thanks to all the advantage you just generated.

The deck was the final nail in the coffin for many of the Game-Breaker cards on the list Confiscation, Ring of Destruction and Snatch Steal , while also getting Card Trooper and Raiza Limited in the September and March lists respectively. After these hits and Power Creep kicking in, Monarch still remained a top contender thanks to the addition of Caius the Shadow Monarch and the Frog engine, becoming the in famous Frog Monarch deck. Fortunately, it was not nearly as oppresive as the version.

Come January , however Its effect isn't restricted to a certain number of uses per turn, meaning that without any outside factors you would be able to nuke 3 cards once it got to field. The Dark Armed Dragon deck that created the ban list discontinuity was DAD Return, the first deck to receive the honor of an emergency banlist. By removing powerful monster cards e.

You then create a loop of powerful creatures by grabbing Fusion through DMOC's ability and continue until you win. Like Envoy and Yata-Lock decks before it, this strategy was infamously considered to be nearly impossible to beat unless you were playing it yourself, leading to a ton of homogeneity at tournaments and its main components being limited on the first emergency banlist.

DAD finally got Semi-Limited in and Unlimited in likely because the meta-game is faster now and because targeting destruction has become increasingly weak. Wall of Revealing Light seems okay at first glance. Highly risky, but could help you set up for a few turns, but its main usage wasn't this.

Its cost can tank your Life Points low so you could use certain other Game Breakers with ease, such as Last Turn, Self Destruct Button and helped for the activation of powerful cards such as Megamorph.

Gladiator Beast , an archetype with the gimmick of being able to "tag out" into others of their own after battling. However, it doesn't end there, as Gladiator Beast were also the first archetype to make effective use of the Extra Deck, making use of Contact Fusions and refining them. The card that pushed them into this, though, was Gladiator Beast Gyzarus. It could destroy two cards upon summon, creating immediate advantage, its stats were solid enough to follow up with a swing, it could be made with just two cards and a single Normal summon with the right hand, and after battling, it tagged back into the Extra Deck, bringing out two Beasts and triggering their effects—which, with the right setup, could result in either a Heraklinos to lock down a now-weakened opponent, or bringing back Gyzarus for an encore to destroy anything left of their field.

Before Gyzarus, the deck was pretty great. The limiting of Gladiator Beast Bestiari in March the best Gladiator Beast maindeck monster thanks to its effect and being a mandatory material for Gyzarus along with the Power Creep that the Synchro era brought ended up bringing the deck to reasonable levels until further Power Creep buried the deck for good. Super Polymerization.

At first glance, it doesn't seem that powerful despite its status as an Artifactof Doom in the anime , given that Fusion monsters are the most restrictive extra-deck mechanic That is, until you realize the surprising number of Fusion monsters that only require materials of a specific Type, or Attribute rather than specific named monsters note Such as multiple Elemental HERO Fusions or the Shaddolls. Just add to your Extra Deck a few Fusion monsters that cover meta-relevant targets, and not only can you now send an opponent's monster to the graveyard, but you also get a powerful monster of your own.

With the right cards in the Extra Deck, it is very possible to wipe out your opponent's monsters, ruin your opponent's entire setup and enable easy wins, and there's nothing your opponent can do about it because neither player can activate cards or effects in response to Super Polymerization.

This proved to be an insanely powerful topdeck for Fusion-based decks, so much that it was Limited in and only Unlimited in the September 17, list. Pot of Avarice shuffles back 5 monsters from the graveyard into the deck and then lets you draw 2 cards.

Essentially a Pot of Greed that recycles your monster engine for reuse. Its only downsides by contrast are that it's slower and can make it more difficult to draw specific cards you need to overcome a certain situation. Initially Limited in September , and enjoying a run through the GX and Synchro era, thanks to the increasing summoning speed and shuffling only extra deck monsters that allowed it to basically act as Pot of Greed, it was banned in September , and would only come back over 6 years later in January In the OCG, intriguingly enough, the card was completely unlimited for almost its entire existence.

The early series of generic Synchros quickly made a massive splash in the meta. The requirements needed to summon them a Tuner and non-Tuner monsters, whose Levels add up to the Level of the Synchro Monster worked insanely well with popular aggro-swarm tactics, making them staple cards in almost all decks.

Key offenders included: Dark Strike Fighter , once one of the most feared OTK cards in the game that got nerfed for a very good reason. Goyo Guardian , a Level 6 monster with stupidly high attack and a nasty effect. In the early days of the Synchro era, it was one of the most spammed synchro monsters. It was banned, and no other level 6 synchro came to equal it for a while, Gaia Knight being the next best thing but with no effect. Although the TCG later errata'd it in The Ice Barrier Synchros are in famous because of their power.

All of them note except Gungnir have hit the list in one way or another; Trishula, Dragon of the Ice Barrier. While it has a high level and requires 2 non-tuners, it's stupidly easy to bring out on dedicated decks and was one of the key pieces of the infamous Infernity loop that would get rid of your opponent's hand and field while also OTK-ing on the same turn.

What's even better, Trishula's effect doesn't target, allowing the card to stay relevant 7 years and a half after its release. It was Limited, then Banned and then Limited depending on the phase of moon, but it would eventually become Limited and stay that way since July The Level 6 Brionac, Dragon of the Ice Barrier proved to be an incredibly powerful way to recycle your own cards while clearing the opponent's board, so much so that it had to be nerfed.

Hyper Librarian, a Level 5 monster that lets you draw when a Synchro Summon happens. Most players would use the newly drawn cards to make more Synchro Monsters, and draw, and so on. In a swarmy-Synchro Deck, it was not uncommon to see two or three on the field at once.

Combined with other draw cards and thanks to the absurd summoning speed of Synchro decks note Specially Fishborg Blaster, see the Banned And Nerfed Cards page it was Limited in September and didn't leave that spot until the Link summoning mechanic was introduced. Formula Synchron would normally be fair, but thanks to the existence of Librarian it also got Limited in the September banlist.

The Blackwings. One of the most powerful decks in the Synchro era, the deck had everything to compete; Tuners that special summoned other monsters, battle immunity, quick destruction, special summons, piercing damage It was so powerful it won the World Championship in French database ID.

French lore. French name. GX04 Status. German database ID. German lore. German name. Italian database ID. Italian lore. Scarta 1 carta dalla tua mano e dichiara 1 Tipo di mostro per distruggere tutti i mostri scoperti del Tipo dichiarato sul Terreno. Italian name. Japanese database ID.

Japanese kana name. Japanese lore. Japanese name. Korean database ID. Korean lore. Korean name. Level string. Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field. NTR Status. OCG Status. Page name. Page type. Phonetic name. Portuguese database ID. Portuguese lore. Portuguese name. Primary type. Romaji name. Ruby Japanese name.



0コメント

  • 1000 / 1000