This option specifies whether Z-targeting will default to 'Switch' or 'Hold' style. Either way, this can still be changed in-game as per usual. This option allows for multiple worlds to be generated to be used in co-op play. Each player will get a different ROM designed to work in conjunction with anotherto allow two players to work together to complete the game.
Synchronization can be achieved on Bizhawk via the following script:. Use this to specify which player number you are in particular. Each participant in the co-op should choose a different number starting with 1. This is an 18 character string that specifies the totality of other gameplay relevant non-cosmetic settings used throughout the randomizer. This string can be sharedbetween players and then the 'Import Settings String' button can be pressed to automatically change all settings to match another player.
This is a string representing the particular configuration of items that will occur in your seed; the purpose is to combine a seed string with an identical settingsstring such that the randomizer will be able to generate the same game for multiple players. If this field is left blank, a random seed will be chosen.
Mido does not need to see a sword and shield to reach the Deku Tree and the Kokiri boy blocking the exit to the forest is gone. If this flag is not set, it isguaranteed that the Deku Tree can be completed without leaving the forest. This means that within the forest or the Deku Tree itself it will be possible to findthe Kokiri Sword, Deku Shield for sale, and the Slingshot. The gate leading up Death Mountain from Kakariko Village is open from the beginning of the game. Normally this requires Zelda's Letter to open.
This allows morediverse routing early in the game and prevents very long walks in seeds with the Weird Egg shuffled. Two things are important to note. Showing Zelda's Letter tothe guard is still required to begin the Happy Mask sidequest and to receive a discount on purchasing Hylian Shields. The gate is simply gone for an adult nomatter what.
The Door of Time is open from the beginning of the game. The Song of Time is still potentially useful to move Song of Time blocks, play songs for the frogs on ZoraRiver, or for other such uses. If this flag is not used, the Door of Time must be opened to become an adult as in the original game, but all that is needed to openthe Door of Time is the Song of Time and any ocarina.
The Ocarina of Time in particular and the Spiritual Stones have nothing to do with this. Gerudo Fortress will work the same way it did in the original game. All four carpenters must be rescued in order for the Gerudo woman who gives the Gerudo Card toappear and for the Gerudo to stop being hostile.
Rescuing a carpenter requires having a Gerudo Fortress Small Key and defeating the corresponding guard. Only the bottom left carpenter must be rescued to complete Gerudo Fortress. Only one Gerudo Fortress Small Key will exist because of this.
The player will start with the Gerudo Card from the beginning of the game. The carpenters will be pre-rescued, and the bridge to Gerudo Fortress as an adult willbe repaired from the beginning. The Gerudo Card is the requirement in the randomizer to enter Gerudo Training Grounds so it will be an accessible area from themoment adulthood is available. The rainbow bridge spawn requires all medallions and spiritual stones to be in the player's possession. The rainbow bridge spawns under the same conditions it did in the original game, possession of the Light Arrows and having viewed the Zelda cutscene.
A random number of trials within Ganon's Castle from 0 to 6 will be chosen, and individual trials will be randomly disabled as necessary to match this number. Alternatively, a specific number of trials can be specified with the slider below. If a number of trials other than 0 or 6 is chosen and hints are enabled,hints will be added to the hint pool informing the player which trials are present if 1 to 3 trials or which are missing if 4 or 5 trials.
This option will set the logic to try to ensure Link can reach every item location in the game with the exception of 'key for key' item locations a singleitem spot behind a locked door containing the key to open the door. If this option is not used, the logic will allow some items to be in impossible locationsso long as the set of reachable items is sufficient to complete the game.
This option fundamentally changes how the Bombchu items found around the world function. With this option on, Bombchus are a progression item and operate asa form of progressive item.
The first Bombchu pack found will be worth 20 Bombchus and subsequent packs will be worth 10 or 5 Bombchus. Finding Bombchus willbe considered as logical progression, and having found any Bombchus will be the condition to play Bombchu Bowling or buy Bombchu refills from shops.
With this option off, randomly found Bombchuitems are not considered as logical progression, randomly found Bombchus will have specific denominations based on the values from the original game, andfinding a Bomb Bag is what enables playing Bombchu Bowling and buying Bombchus from shops which will not have their inventories edited. This option places one 'major item' and one only in each of the dungeons.
For the purpose of the randomizer, the dungeons are defined as the eight dungeons thatcontain either Medallions or Spiritual Stones as well as Bottom of the Well, Ice Cavern, Gerudo Training Grounds, and Ganon's Castle. However, Small Keys and Boss Keys are considered majoritems if the appropriate 'keysanity' settings are used. Note that unlike with the distribution of dungeon specific items like keys, this flag does considerthe hands of the Desert Colossus as Spirit Temple locations, and to mirror the original game, Spirit Temple will get two items instead of just one.
This option specifies the form dungeons will take. The item pool will be updated to reflect the items originally found in the dungeons used. Dungeons will have the same internal layout as they did in the original The Legend of Zelda: Ocarina of Time. Dungeons will each have a random internal layout chosen between the vanilla and Master Quest forms.
This flag adds the Kokiri Sword to the shuffle. With it off, the Kokiri Sword will always be found in its original chest in the Kokiri Forest. This flag adds the Weird Egg given by child Malon to the shuffle. With this flag on, child Malon will give a random item and the Weird Egg must be locatedto do the events at Hyrule Castle with Zelda and Impa.
This flag adds both the Fairy Ocarina and the Ocarina of Time to the shuffle. The ocarinas are a progressive item; the first found will always be the FairyOcarina with the second being the Ocarina of Time even though the two are functionally identical.
Without this flag on, leaving the Kokiri Forest to theLost Woods bridge as a child will always grant one Ocarina and the other is always available at the gate of Castle Town as a child when all three SpiritualStones are in the player's possession. This flag adds the 12 standard ocarina songs to the shuffle as normal items.
With this flag on, the spots that contained songs in the original game willsimply give Link a random item, and the songs can be found as items freely. Without this flag on, songs are still randomized but only between each other. In either case, the Scarecrow's Song is not affected; it is still obtained by interacting with Bonooru at Lake Hylia first as a kid and then as an adult. This flag shuffles the Gerudo Card into the general item pool. In the randomizer, this is required to gain access to Gerudo Training Grounds, but it doesnot have any impact on the hostility of the Gerudo in Gerudo Fortress who still check for the carpenter rescue events.
Without this flag, the GerudoCard is always given by the Gerudo woman who spawns after the final carpenter is rescued.
If Gerudo Fortress is cleared from the beginning of the game,the player starts the game with the Gerudo Card and this setting is voided.
This flag makes every Deku Scrub Salesman in the world sell a random item instead of only the three that sold permanent upgrades in the original game. Using this flag adds the various low tier items the other scrubs sold to the item pool for the most part; the potion refills are replaced with RecoveryHearts for Red Potions and blue rupees for Green Potions. If this is set, once a Deku Scrub Salesman is used, it will disappearfrom the world forever. The individual settings in the dropdown can be used to set the price of each Deku Scrub Salesman to 10 rupees, leave the pricesas what they were in the original game, or set each price to a random value from 0 to 99 rupees.
In all cases, the text for the Deku Scrub Salesmenwill not update. This setting randomizes the items sold in shops. When it is used, all shop items are randomly re-arranged among all 8 of the original game's shops. This setting causes the Bombchu Shop to be open from the very beginning of the game, and this setting considers the two shops in adult KakarikoVillage to be distinct shops from the two similar shops in child Castle Town; however, the shops in Kokiri Forest, Goron City, and Zora Domain arethe same shops as both ages.
This setting overrides the 'Bombchus considered in logic' editing of the shop item pool. This not only causes all of the Shopsanity features described above, but it also adds depending on the exact setting items from the generalitem pool into shops to buy for randomly chosen amounts of money. Lower value shop items are removed to make room for this, and low value junk itemsare added to the item pool to fill the extra empty chests this will implicitly create.
Using this feature will also replace several of the rupeeitems found throughout the seed with higher value rupees and will add a third Wallet upgrade, the 'Tycoon's Wallet', to the item pool which can holdup to rupees. The items from the general item pool added to shops will always be on the far left of the shop inventories, and these items canalways be bought if the player has enough rupees even if they are explosives without an appropriate container or a tunic as a child.
This is similar to the items variant but gives each shop a random number of new items from Each shop can have a different amount of uniqueitems with this setting. This setting allows the player to decide the natural distribution of dungeon items. Dungeon items can be found confined to their original dungeons,spread freely throughout the world, or prevented from existing completely.
Items that are prevented from existing completely will be replaced in theitem pool with an assortment of various low tier junk items. If Small Keys or Boss Keys are prevented from existing, this will also remove all locks those keys would be used for from existing as well. If Small Keysare left in their original dungeons and the Fire Temple is not in the form of Master Quest, the locked door in the first room that leads to the normallocation of the Boss Key will be removed.
This setting, only available if you start with Maps and Compasses or they are spread across the world, disables the pedestal in the Temple of Time from giving information aboutthe location of the Medallions and Spiritual Stones. Instead, the Compass from each of the eight eligible dungeons will tell the player which dungeon haswhich reward.
If the dungeon quest is set to mixed, each of the ten Maps will tell the player whether any given dungeon is in the vanilla or Master Questform. This setting removes the Boss Key lock from Ganon's Tower. This removes the need to locate the Ganon's Tower Boss Key to finish the game.
This setting shuffles the Gold Skulltula item drops into the general pool of locations. The player can choose only to include Gold skulltulasfound in dungeons for a more mild version of this setting.
This setting can be used to reduce the number of Gold Skulltula Tokens that may be required to finish the game. This setting causes the logic to expect the player to have an ocarina and the Sun's Song to get Gold Skulltula locations that are only found atnighttime. This setting will guarantee that the reward from child fishing is not an important item.
This is mostly recommended if the player simply must playon Bizhawk. This setting will guarantee that the reward from adult fishing is not an important item. This setting will guarantee that the item obtained from showing the Skull Mask in the Deku Theater is not an important item. This setting will guarantee that the item obtained from showing the Mask of Truth in the Deku Theater is not an important item. This setting will guarantee that the item obtained from scoring points at the horseback archery challenge at Gerudo Fortress is not animportant item.
This setting will guarantee that the item obtained from winning the ocarina memory game in the Lost Woods is not an important item. This setting will guarantee that the item obtained from finishing with a sub-minute time in the second Dampe race is not an important item. This setting will guarantee that the item obtained from showing the Claim Check to Biggoron is not an important item. This pair of settings can be used to specify the earliest and latest items that can be allowed to randomly show up in the general item pool.
Only one item will be in the item pool regardless of this setting; this can merely be used to limit the range of possibilities. This setting allows a huge number of minor tricks to be allowed by the logic.
Here is a complete list:. This is possible in both versions but can only be required in Forest Temple MQ. The logic normally guarantees one of the Bow, Hookshot, orHover Boots to help navigate the 'kitchen'. Using this setting will also pre-set all of the lower logic flags to a reasonable configuration to match the trick level.
These can then beedited as the player desires if the given configuration isn't desired. This allows the logic to consider a trick in which the player does a sidehop off the tall tower in Kakariko Village to reach the man on therooftop with no items. This is not hard with use of the power crouchstab glitch, but consistently landing actual jump slashes on his unusual hitbox is pretty difficult and using normal slashes consumes 9 Deku Sticks.
This allows the logic to consider that the adult can make a particularly useful jump in Dodongo's Cavern to reach the area with the Bomb Bag chest early. Due to the precision of the jump, normally the logic expects Hover Boots to complete this path. This allows the logic to consider a jump the adult can make in the windmill to reach the Piece of Heart within with no items.
The jump requires leapingfrom an object on which it is not obvious Link is allowed to stand and has counterintuitive timing so it is not in standard logic. The path involves walking up avery steep slope that is not visibly walkable so it is not in normal logic. It requires slipping behindthe waterfall trickily from the left side. This allows the logic to consider this similar trick to the above except as an adult with Hover Boots. This is actually a lot more difficult even though it canbe done from either side of the waterfall.
This relaxes the tunic requirements by the logic somewhat. With this flag set, the Goron Tunic will not be required to actually enter Fire Temple, only to fight Volvagia or to reach the upper floors. This game is a defenite get and I suggest you start playing this game now. Support Emuparadise:. Sponsor Message:. How To Download Poke Transporter. Share with your Friends: Support Emuparadise: Find out how else you can support emuparadise.
It's free, easy and feels damn good! For starters, share this page with your friends. Use the links above :. The Legend of Zelda Ocarina of Time 3ds Rom download: The Legend of Zelda: Ocarina of Time 3D couples enhanced graphics with glasses-free 3D visuals, while a streamlined touch screen interface and newly implemented motion controls provide a fresh and intuitive feel. The game also features the Master Quest a second quest with revamped puzzles.
This truly is the best Legend of Zelda game ever, there are some that come close but this will always be the very best. ISSUES: If you are using Project 64, the soft dirt patches wont be visible on the ground, the road surrounding Lon Lon Ranch wont be visible, the game will freeze when you try to reenter Kokiri Village after going Left to meet the Skull Kid in lost woods, and lastly, in the Forest Temple right when you enter the main hallway if you go straight across and up the stairs into the room with the Stalfos, it was freeze right after the door shuts you in.
A text box will pop up saying 'Failed to load word. Legend of Zelda Ocarina of Time is a best game as it has a fabulous story and nice 3D graphics. It is the first 3d Zelda game released in , developed by Nintendo.
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