Diablo ii multiple resolution patch v 1.02




















Thank you. A2: - Cain: Disabling his speeches no longer interferes with Single Player at all Lester will now issue Rune Bombs; my mistake - Biclops: Now uses appropriate Cleaver swing sound, as intended this was an omission in V1. A1 will have extra mana; if this bothers you, either make a new one, or PM me to discuss sending your character file so I can fix it. Although many uniques could use some help, it would be very time consuming to make them all useful relative to their level.

For A2, I focused exclusively on jewelry because they represented some of the worst uniques in the game, and because finding Unique jewels a bit more means finding Magic jewels a bit less, which could be far better. Now some of these are good enough that you won't immediately replace them with the first alternative ring or amulet you find - if you ever wore them at all before.

I gave a lot of careful thought to the changes made to the jewelry, and hope everyone will feel they are improvements and not at all unfair, but do remember that if you disagree with them, any or all of these changes can be easily searched and disabled in the. TheHentaiChrist Aleph Meta level memetic cognitothreat. Hey, I just wanted to stop in and thank you for doing this and pour one out for Marsh.

I had really wanted to play with my girlfriend, but wasn't sure I wanted to mess around with the stuff I'd need to configure to play Hellfire multiplayer. So, it occurred to me that there might be some beautiful modder out there somewhere that was thinking of me. I have been messing around with 'The Hell' mod but it seems to be a bit too difficult for someone that's completely unfamiliar with the franchise.

It's really great that someone came along to tweak things a bit so we can have something to muckabout with together. Really, thank you. Okay, so I figured that out by reading the PlugUlmo readme creative problem solving! It seems to run just fine now, although I'm running into the 'Rainbow Colors' problem? Will edit soon! Alright, I've changed the compatability mode of both Hellfire.

Hi, and thanks! I should mention that somewhere since I don't think Marsh did. Good job figuring that out.

The only other issue I can think of you might run into, is the UDP Mode Marsh included may cause Hellfire to crash on Windows 8, and sometimes it has trouble seeing games to join. Let me know if you have any other issues. EDIT: You may want to turn those compatibility settings back off. Other than running loader.

AH HA! We don't run Windows 8 but I'll bookmark that in case we run into trouble trying to get a multiplayer match operational. Thanks for the tech support, too. You're very welcome, and thank you for reminding me that Marsh's Mod didn't include the color fix - I have now re-uploaded the v1.

A2 file to include it and save other newcomers the trouble. A2 introduced a couple new bugs of its own, but since this project is aimed at fixing bugs, I wasn't going to let them stick around for very long. I just updated the upload in the original post to A3, which is purely a bugfix for A2. No awesome new features are added this time, sadly, but the problems warrant a quick update, so please consider downloading it again.

This has been fixed. This has also been fixed caused, ironically, by the same changes I made to prevent an attribute of 0 from losing stats Should be the end of that old bug for good! As far as I know, no remaining problems exist that were introduced by my work, but rest assured I will act quickly to fix any problems that are discovered, so please report any issues you come across that I'm responsible for so that I may take care of it. Thank you, and sorry for any frustration the spellcasting failure bug might have caused!

With Auric Amulet my gold is stacking to 20k. Not that I consider it a problem. That's rather amusing! I should of checked though. I suppose it hurts nothing; anyone concerned with increased max gold capacity being a 'cheat' would likely take far more issue with the Gillian Stash feature included by Marsh. Not sure whether to leave it or fix it, but since it is harmless, I'll make a note about it for a possible future version. Thanks, uiduidhu. I hope our work has made Hellfire more enjoyable for you.

I simply can't get the cowquest to work. I've tried removing in front of the cowquest and many other things. Installed Diablo and Hellfire. Got the V1. It's still the farmer showing. Even tried adding the command. Running Win 7 64bit. Running hellfire. Can't run Loader.

Any thougts? Is it correct understood, that I'm just to copy all files to Helfire folder? And files in newer versions should overwrite older version files? It tells the game to look for the CD data file in the current directory instead of on the actual CD. Reading the data file from the game folder makes the game run better, but you can also revert to reading from the CD if you prefer.

Without Loader. You should now be able to run the game and apply the modifications. After using Marsh's mod for so long now I forget other people encounter this puzzle when they first try to use his stuff.

I need to add notes about it EDIT: Done, I noted this problem in the main post , or even consider overriding his default settings so that new users of Marsh's mod have a working experience out of the box and can change to run from the drive later if they want. Thankz Belix.

That made it work. Will this also make need of CD unecessarry? Never mind. Tried it out myself. Works like a charm. Thankz for the quick reply Belix.

Do you think it's possible to change Gillian's location so that she's at the house near the portal location? I've changed the. I prefer this way so that I don't have to walk a mile to sell a book or staff. If I provided the graphics, could you do the programming in the next version? Also when are you going to make your own exe with all these changes? Post by Xastabus » Thu Jun 17, pm.

Post by Question » Tue Jul 06, pm. Post by Dark-Elf » Tue Jul 06, pm. Post by CajunAzn » Sat Jul 10, am. Post by ChaosMarc » Sat Jul 10, am. Post by CajunAzn » Tue Jul 13, am. Post by CajunAzn » Wed Jul 14, am. Post by ChaosMarc » Wed Jul 14, am. Post by CajunAzn » Thu Jul 15, am. Post by Mandrayk » Sat Nov 13, pm. Post by kambala » Sat Nov 13, pm. Post by Mandrayk » Sun Nov 14, pm. Username: Password:. Remember me Hide Me. Diablo2 ultimate inventory, Multires , and PlugY Post by hexedone » Sun Aug 02, pm I wanted to have more inventory space without changing the entire game around I have seen other requests for this so I thought I would post my findings.

I am also not responsible if this breaks your game, characters, melts your computer, lights your house on fire so on and so forth. This was done on a clean install of Diablo 2 with the 1.

Open ultimateinventorystashcube. PlugY's functionality with a large inventory space and a high resolution. It's how diablo 2 should have been. I formated my computer and now I tried just multires and plugy but when i try to start d2 from shortcut -direct -text. The only thing that I can think of is that Im not using the right D2 patch in game it says v1. Any help would be appreciated. Is your shortcut pointing to d2multires. Does the multires log say anything? Netiquette, Do you USE it?!?!

Your land, your people, and now your life. Im on a laptop if that makes a diff. I dont know which one i have and which one multires is compatible with. Running the D2vidtest, I see it is back on Direct3D and changing it Directdraw and pressing ok doesn't work. Im a noob , tried deleting Direct3D. And obviously game doesn't start without it. Thx for your help. Re: Diablo2 ultimate inventory, Multires , and PlugY Post by Necrolis » Sat Oct 03, am seems like D2VidTest doesn't have the permissions to write the registary, to save the selected vid mode.

Re: Diablo2 ultimate inventory, Multires , and PlugY Post by Ataryens » Sat Oct 03, pm Well, I used one of them before format, and i cant find any newer drivers for my graphcard. Re: Diablo2 ultimate inventory, Multires , and PlugY Post by Xastabus » Thu Jun 17, pm Sorry to dredge this thread up from the abyss, but I'm having a bit of trouble getting ultimateinventorystashcube to work.

I have followed the instructions at the top of the thread to the letter but when I start a game and open the inventory and stash the original background graphics are displayed. The equipment slots are moved around and the inventory and stash grids are larger, it's just that the graphics for those pages doesn't match the changes from ultimateinventorystashcube.

Am I missing something or is it supposed to be this way? Sorry about this, it is time once again for me to chew on my shoes. I read the first post carefully one more time and realized I had the.

Litteracy, it works. Re: Diablo2 ultimate inventory, Multires , and PlugY Post by Question » Tue Jul 06, pm I just wanted to say that although i put all the ultimate inventory files in the correct location, my character ingame still has no increased inventory size. It is very weird since i remember this mod working for me previously.

Doing this on a clean install of 1. Edit : Nevermind had to put -direct -text in the plugy. MPQ and Putting it to the coresponding folders in your mod. After that I'm loading D2MultiRes. Someone would say it's pointless, but I like it more.. If you click either of the arrows at the bottom of the character sheet, the stats panel will change, but it will also become unresponsive.



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